User blog comment:Guildmaster Grovyle/JLE Role Play, 2020/@comment-24422626-20191215064835


 * Glaive nods toward the Maredevil, reassured by Orbit's welcoming demeanor toward her.*

"These are trying times indeed. Of course we'd appreciate your help."

* ''Leading on, Glaive cuts a path into downtown Maretropolis. As they approach the very train station he and the Mare-Do-Well just disembarked at, he makes an abrupt turn down an alleyway and a set of stairs marked as a maintenance passageway. One cleverly hidden door and the passcode "5425" later, he and his companions are sheltered.''

* ''Glaive's safehouse, the others find once he has turned on the lights, appears to be a decommissioned siding tunnel for the Maretropolis subway transit system. Similarly to Goldfin's temporary Manehattan lodgings, it has been carefully outfitted for use as a long-term base of operations: various gear lockers and a meeting table have been installed by the walls, along with a kitchen area, a training corner with mats and punching bags, and a comfy couch or two. The memorabilia Butler saved from HQ's Heroes' Hall ought to liven the place up. But the most prominent feature of this chamber is the long, silent train sitting to its one side, its inner lights fed by an umbilical of power cords that snakes out through a window and into a magically glowing generator.''*

Glaive: "Welcome to Stable 3. Heh—a less lofty HQ for darker times. Powered by Everbright Crystals from the caverns of Maretania, with soundproofing, automated security systems, and air-scrubbing capabilities to survive an eternal night. The cars' interiors are modified. Personal quarters and the ops center are in there."

* ''All that's missing is a teleporter. But at least the trains are just a short walk away.''*